Shodow Rite is third-person dark fantasy adventure game with an emphasis on artistry, narrative and combat
Game Design
I'm responsible for all character concepts, modeling, and rigging. I designed a modular component-based system. This includes a combat system, Inventory system, health and damage system, a general interaction system, save/load system, a Narrative controller, Projectiles, NPC system, and an AI behavior system.
All systems are streamlined using unreals blueprint scripting tools.
I also create VFX, and UI/UX
Environment and Level design by samrudh sunil